Ideal game: Build up Revavroom ex to tank damage with the help of 2x Rigid Bands, Hero's Cape, and Rocky Helmet.
Strat: Ideal start is Oranguru V in active and Rotom V on the bench. Oranguru is big enough to block most early game hits, and while you're grabbing tools with his ability, Rotom can give hand advantage. Grab two Varooms and 1 Beldum, and begin to climb. I would advise hanging onto Lab until Revavroom is out, or if the opponent has an advantageous stadium up.
Weakness: Fire heavy hitters such as Radiant Charizard, Arcanine ex, and Gouging Fire ex, and ability shutdowns like Fluttermane.