Phantom Requiem (Dragapult EX+Giratina VSTAR Lost Box)
Deck Primer
did u know there are only 2 ghost-dragon type pokemon. here they are being gay and doing crimes
This deck has a lot of options to try out, scroll down to see a list of cards I've rotated in and out to tweak to your liking!
if going first, focus on getting energy and bench mons where they need to be, if going second, focus on getting a supporter so you can use your supporter turn, and TMs (if you include them) so you can attack with the TM to either evolve dreepys or turbo energize them
get Comfey (Lost Origin) out asap and start Flower Selecting - try to familiarize yourself with common deck builds to help you suss out what deck your opponent is using and what cards you think you will and won't need for your matchup
try to get Buddy-Buddy Poffin (Temporal Forces) to get more comfey and dreepy on bench, Switch Cart (Astral Radiance)/Rescue Board (Temporal Forces)/Beach Court (Scarlet & Violet) to rotate comfeys, and any TMs if you include them to use early on to evolve dreepys and turbo energy onto them
use Drakloak (Twilight Masquerade)'s Recon Directive as an additional draw engine
use Pokégear 3.0 (Scarlet & Violet) to find the right supporters you need, you'll usually want to play Colress's Experiment (Lost Origin) every turn if possible, unless the current situation calls for someone else
your main goal behind anything else is to get 10 cards into the lost zone ASAP - use Comfey (Lost Origin)'s Flower Selecting, Lost Vacuum (Lost Origin), Colress's Experiment (Lost Origin), and Giratina V (Lost Origin)'s Abyss Seeking
with 4 cards in the lost zone, you can use Cramorant (Lost Origin) to chunk out damage early on, take out mimikyus and other stallers, or sweep up late game
with 7 cards in the lost zone, you can use Mirage Gate (Lost Origin) to instantly charge dragapult or greatly assist giratina, or to just spread any type of energy around wherever it's needed
with 10 cards in the lost zone, you can use Sableye (Lost Origin) to scatter enough damage around for dragapult or giratina to one shot them, and can also use Giratina VSTAR (Lost Origin)'s Star Requiem - try to save it to use on high HP mons for a quick clean kill
Jet Energy (Paldea Evolved) lets you switch in a comfey (or whatever else) and then retreat it at the same time
don't forget Giratina V (Lost Origin)'s Shred can kill mimikyu and anything else that prevents attacks!
other options:
(i kinda tend to rotate a bunch of these cards in and out to see what works best)
Klefki (Scarlet & Violet) - cripples anything that relies on rotom, greninja, ogerpon, etc
Bloodmoon Ursaluna ex (Twilight Masquerade) - late game revenge sniping if needed, you want to close out the game as fast as possible
Radiant Charizard (Crown Zenith) - same as above - pros: is a single prize card, does slightly more damage and can one shot anything with a fire weakness - cons: requires a fire energy specifically instead of any colorless energy (or no energy if you only have 1 prize card left) and has lower HP
Regidrago VSTAR (Silver Tempest) - slips into the deck pretty easy and can use whichever of draga or gira's attacks it needs at the time, but i'll probably make a specific deck around having all three of these guys
Iron Leaves ex (Temporal Forces) - if ur struggling to shoot down charizards/roaring moon or just need a fast swap in attacker and can ration your energies right for it
Mimikyu (Paldea Evolved) - stalling+shielding
Manaphy (Brilliant Stars), Jirachi (Paradox Rift), Rabsca (Temporal Forces) - bench protection
Pokégear 3.0 (Scarlet & Violet) - playing colress every turn you can is the way to go, this helps a lot to grab him or whatever other supporter you need at the time
Technical Machine: Turbo Energize (Paradox Rift) - if you find yourself needing more energy sooner this can help, but Mirage Gate (Lost Origin) seems more consistent
Technical Machine: Evolution (Paradox Rift) - helps with evolving dragapult line faster but can be redundant compared to card draw
Rare Candy (Pokémon GO) - same as above
Forest Seal Stone (Silver Tempest) - didn't include this because of wanting to use star requiem, but if it doesn't look like you'll be able to pull it off having one of these is a good alternative VSTAR slot
Beach Court (Scarlet & Violet) - rotate comfeys easier
Pokémon League Headquarters (Obsidian Flames) - slows down raging bolt, chien-pao etc
Artazon (Paldea Evolved) - if ur struggling to get mons out fast enough
Professor Turo's Scenario (Paradox Rift) - helps with switching and with letting something take a hit for free, also discards energies for you to shuffle back into your deck/hand if needed
Arven (Scarlet & Violet) - helps getting items and tools, but replaced with Colress to lean more into overall draw power
Ciphermaniac's Codebreaking (Temporal Forces) - pick any 2 cards to be on the top of your deck for flower selecting/recon directive
Lance (Silver Tempest) - grab those dragons
Lana's Aid (Twilight Masquerade) - comes in clutch sometimes to quickly get stuff out of discard, but i used super rods mostly to synergize with TM energize/mirage gate
Energy Retrieval (Evolutions) - same as above, doesn't get pokemon but has the advantage of being an item instead of a supporter
Neo Upper Energy (Temporal Forces) - awesome to throw onto dragapult in one turn, but hard to give up Prime Catcher (Temporal Forces) for it, and mirage gate usually does the job fast enough
Mist Energy (Temporal Forces) - protects from damage counters from opposing dragapult, sabeleye, roaring moon's frenzied gouging, etc
i would have thrown in more stallers/bench protectors/etc to begin with but i feel like this deck really needs to be played fast and hard with raw card draw power instead, you want to be in a position to start dealing big hits and taking prizes as soon as possible and close out the game fast since you probably won't have a whole lot of long term staying power late game
hand tests
-i try to go second so i can use a supporter and/or attack first turn
-i also never put more than 1 pokemon down when setting up from my starting hand - just one active and none on bench. it helps keep my deck more hidden so my opponent has a harder time knowing what to set up against, and helps make sure you don't have anything down that you don't need and could get sniped off the bench. if you have other mons in your starting hand you want to put down, you can always safely put them on your bench when it's your turn instead.
-ALWAYS CHECK YOUR PRIZES WITH HEAVY BALL AND TRY TO REMEMBER WHAT'S IN THERE! also try to take a minute to browse through your deck whenever you get a card that lets you search it. a lot of the difficulty of lost box is needing to know your deck by heart so that you can keep track of exactly what cards are where and if/how you can get to them, whether in your deck, discard, lost zone or prizes. if heavy ball gives you any mons, grab them after prize checking - if this is turn 1 and you get comfey or dreepy, put them on the bench. giratina can be put down too if you need abyss seeking or shred immediately. try to save cramorant for when you know you'll have 4 cards in the lost zone to attack with it, but you can put that down too if you want. save sableye and ursaluna/charizard for mid-end game.
Dreepy x2, Buddy-Buddy Poffin, Heavy Ball, Mirage Gate, Pokegear 3.0, Psychic Energy
put one dreepy out front, and on your turn put the other on bench. use heavy ball to check your prizes. use poffin to put down 2 comfey and use pokegear to see if you can find a supporter to use if you're going second. attach the psychic energy to your active dreepy and retreat it for comfey, and start flower selecting.
Comfey x2, Cramorant, Dragapult ex, Energy Retrieval, Pokegear 3.0, Prime Catcher
put one comfey out front, and on your turn put the other on bench. use pokegear to get a supporter if you can, and use it if you're going second. use flower selecting, and see where your hand is after that and if you got anything with a supporter. you might consider using prime catcher to switch in your second comfey for another flower selection, especially if you see an immediate opportunity to disrupt your opponent with a catcher, but weigh that against saving it for later in the game where you might need it more.
Dreepy, Giratina V, Nest Ball, Mirage Gate, Switch, Rescue Board, Boss's Orders
put dreepy out front. you could put giratina out front instead since you have a switch, but i'd rather keep giratina in my hand until i size up my opponent's board to see if i need it or if i want to keep a 2-prizer off the board. use nest ball to get comfey, attach rescue board to dreepy and use flower selecting. after that, see where you are, and if it seems safe to do so you can put down giratina and use switch to put it in the active spot and use abyss seeking if you don't want to end your turn with just the one flower selection.
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changelog (idk why it isn't showing me the deck history but i'm putting it here until it does i guess)
+ bloodmoon ursaluna- rare candy
+ professor turo's scenario
+ energy retrieval
- switch cart
- lana's aid
+ pokegear 3.0
+ pokegear 3.0
- TM evolution
- mist energy
+ lana's aid
+ switch
- ultra ball
- tm turbo energize
+ mirage gate
+ colress's experiment
- beach court
- arven
+ mirage gate
+ colress's experiment
- ciphermaniac's codebreaking
- bloodmoon ursaluna ex
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