Golduck Control with Chien-Pao and Baxcalibur for Damage and Energy resource.
Version 1.0
The idea of the deck is to use ChienPao to speed up energy fetching and attack as the main damage dealer. Against single premium decks, Golduck isn't very effective and mimikyu can't block properly, so it's necessary to be aggressive in these cases and Chienpao is excellent for that, using golduck as a bait and controlling the field.
Another issue is that after some tests I realized that most of the time using golduck 3 times is enough to remove the main threats.
Superior energy retrieval is really good at the end of the game, but sometimes I have a lot of energy recovery cards in my hand and no answer for the game, so I kept that number of cards provisionally, maybe for a side deck it could be worth it. worth another copy of it. The old mill version had a problem finishing the game, the win condition was more golduck/mimikyu based, something that many decks can get around like LZ, Gardevoir, LunaRock, so I took out a bit of "Control/stall" and added a damage and draw haste with other cards to increase starting hand consistency. Any other feedback I appreciate.