Energy Disruption
Deck Primer
The main goal of this deck is to annoy the hell out of your opponent and make them never want to play with you again. We'll go through our strategy in 3 main ways.
Punish:
First, We start by Punishing your opponent for playing energies. This is mainly by dealing damage to your opponent every time they attach energy. The main cards here are Gengar, Radiant Charjabug and Calamitous Snowy Mountain. These cards all deal damage when your opponent when they attach energy and make this deck a great counter to decks like Charizard because of Infernal Reign and Lugia because of Archeops. These cards also set up your Hisuian Samurott to deal tons of damage and likely get KOs especially once their mon is already damaged.
Prevent :
Here, we are going to force people to put energy on their Pokemon by using Temple of Sinnoh which will entirely counter any deck to do with special energy like Lugia Vstar and basically anyone trying to use Double Turbo Energies. Next, we also use Pokemon League Headquaters which makes it so that basic Pokemon's attacks cost 1 more and makes it a good counter to many decks but especially basics that discard energy lik Raging Bolt and Chien-Pao since they likely won't be able to attack as frequently.
Disrupt:
To disrupt our opponent, we are going to move their energy or just discard it. Our main cards are Gengar which can move energy to your opponent's other Pokemon, Crushing Hammer which can just discard our opponent's energy (and Gastly before it's evolved) and Team Star Grunt which will get rid of an energy and simultaneously prevent your opponent from drawing their top card for another turn. Additionally to just slowing down your opponent, prevention and disruption will also trigger all of your punishing cards to deal even more damage to each of their Pokemon.
Other:
To protect your Pokemon, we have Spiritomb and Klefki to disable abilities, Mist Energy to protect from secondary effects and Manaphy to protect from sniping. For further annoyance, we have both Judge and Iono to get rid of your opponent's hand if they've been searching for or drawing anything good.
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