Main idea is just attach energy with Dino cry, magnetic absorption from discard pile and move too H. arcanine with its ability. Greninja is for early game energy discard and pulls, revavroom is late game consistency in having a good hand. The only issue is that for S. Shocks ability your opponents needs to take at least 2 prizes so put up Moriadon and let it either stall or die so sandy shocks can activate. Gets behind at first but absolutely shreds late game