This deck is made to prevent the two Dialga Vs from getting bossed or counter catchered into the active with Diancie. The first turn should consist of 1-2 dialga Vs being benched, a squirtle, a rotom, and diance, with the Diane being the preferable active. The turn should end with Rotom Vs ability which draws three cards then ends your turn. Turn 2 should be dependent on keeping a diancie in the active and getting a blastoise to chare a dialga, DO NOT EVOLVE THE DIALGA because then Diancie does not effect the Dialga, which eliminates the purpose. The rest of the game should be played as Dialga Tank until you win. The optional third turn is to charge a second dialga, but I only recomend this if the opponent is struggling to set up.