Okay so this has like. All the cramorant EXCEPT for the good one. Wahoo!
You're good at pokemon so ur gonna know how this works and probably be able to fix it and make it better but
Cramorant: needs arrokuda on the bench, does damage. Multiple cards (specifically capture energy) get them straight to your hand or bench. Rescue carriers and Klara get the arrokuda back so you can do it again
Cramorant v: functions off of discarding energy, cards in deck get discarded energy back (could prolly use more of this tbh but I got excited about the arrokuda so I Didn't)
Cramorant vmax: does damage based off of coin flips per energy. I really like silly luck based mechanics so it stays
You could probably remove a lot of the general water based supporters + items, deck would work better if it focused on one of the two cramorant options (cram + arrokuda, or cram v+vmax) but I crammed in all the crams I legally could SO you can fix it or change it or look at it and laugh at it idk