Classic Protect The Blissey
Deck Primer
This deck is constantly being updated with the changing standard meta and/or small improvements. Please understand that the meta can rapidly change and deckbuilding can reflect this. Thanks and I hope you enjoy the deck!
Deck Goal: Deck is focused around either using Miltank to stall out decks that have poor answers to it by abusing its ability or using Blissey V to accellerate energy to itself and use Cheren/Hyper Potion to continue attacking. 2 Dunsparce makes it so that you dont ever have to care about weakness and helps immensely against all the anti Arceus VSTAR decks(Urshifu/Zapdos/Regirock/etc). With Cape of Toughness it adds they 50 hp to all of your pokemon and make them unable to be one shot by nearly anything in the meta. (300 Hp Blissey/160 Hp Miltank) Cheren makes it so that any non 1 shot can be healed to full and once you get 1 Blissey in play you can constantly heal/pickup them with Cheren.
Strategy: Basically try to pitch your energy with cards like Radiant Greninja/Single Prizes Fainting/Retreating/Research and use Blissey's attack to attach them from the discard. If the opponent is putting too much pressure on you for that you can simply switch to Miltank as the main attacker and force the opponent to attack with non V pokemon which usually gives you enough time to draw/setup into something else. Sometimes you can just play multiple energies on your miltanks if the opponent is refusing to play down benched pokemon. Miltank wins against many decks on its own, so dont always try to go for the wombo combo with Blissey and Wyrdeer, sometimes slow and steady wins the race. Yveltal is there in case an opponent over extends using special energy as it can be easily swapped into and is especially good against Mew VMAX. Collapsed Stadium is a great answer to many decks that rely on filling their bench and can possibly lock them with Miltank.
Strengths: Immune to nearly every single 1 shot in format. Dunsparce removes weakness to all attacking pokemon in deck. Incredibly simple to play. Blissey's ability prevents it from being cheesed by status conditions. Miltank walls off entire decks by itself and can cause situations that lead to deck outs or unplayable games for the opponent. Doesnt care if behind on prizes in most situations and often sacrifices a pokemon or two to hyper scale into late game. Isnt very affected by Path to the Peak as you also play 4 stadiums and the only pokemon effected by it is Greninja. Not really an in game strength but the deck is incredibly cheap money wise for how strong it is in both casual and competitive play.
Weaknesses: Has issues with decks that can reach extreme damage numbers or dont have a damage cap(EX:Darkrai V). Decks that are both immune to special energy(or have ways to turn them off) and have an attacker that can hit through miltank are incredibly hard to play against (EX:Dureldulon VMAX). Decks that naturally use spread are difficult to deal with but can be dealt with if needed by switching a dunsparce to a manaphy. Due to not having an inherent draw engine besides Greninja, the deck sometimes bricks early game and is forced to rely on raw draws or Capture/Lucky Energy.
Quick Damage Calculations For Energy:
Capture & Treasure = 30 each
Powerful & Double Turbo = 50 each
My Discord: ApertureBlack#1999
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