The next version of this deck since version 3.4. We have now switched from charizard Vmax to charizard ex, and we will see whether or not this works. This has a lot of ways it can be played, but for this one, we will be using the same strategy as last time. I will definately cut down on cards.
Anyways the main strategy of the deck is to get charizard out, attach four energies to him including burning energies, and attack, discarding the burning energies which then return. If they have a card with 340 health, just attach a vitality band and so it is an instant knockout.
The rest of the cards serve their usual purpose, but we have added one of my new favorite cards, spearow and fearow. these two cards can essentially be a 1 turn search your deck for 3 cards, which can allow you to set up whatever you want. Amazing.
There are 2 kinds of charizard exes in this deck as you may have noticed. This is because I am developig a strategy to find a replacement of kiawe to make this deck have a better form of energy acceleration. I am also thinking to return orbeetle....