So... Skeledirge ex's ability makes you do 60 extra damage during that turn, but that can be applied to multiple attacks in the same turn. So what does that mean? Jumpluff, of course! On its own, it does 240 damage for a single grass energy after being boosted only once. Oh yeah, I forgot to mention that you can stack the abilities. If the opponent has already been damaged, Technical Machine: Blindside lets you do 320 damage! Happy trolling!